This article presents the process of creating a virtual reconstruction of Ust-Shilka-2 settlement using photogrammetry and 3D-games development technologies. The reconstruction is based on scientific data from archaeological excavations. Its creation was dictated by the need to restore and preserve an object of historical and cultural heritage in a digital format for subsequent updating and popularization.

Keywords: Virtual reconstruction, photogrammetry, three-dimensional modeling, historical and cultural heritage, digital archeology, digital humanities, settlement.